Description: Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames, Paperback by Boluk, Stephanie; Lemieux, Patrick, ISBN 0816687161, ISBN-13 9780816687169, Brand New, Free shipping in the US Rather than collecting the artifacts and chronicling the history of videogames as if they were stable, static, separate objects, Boluk and Lemieux attempt to uncover alternate histories of play defined not by code, commerce, and computation, but by the diverse practices and material discontinuities that emerge between the human experience of playing videogames and their nonhuman operations. Their topics include stretched skulls: anamorphic games and the Momento Mortem Mortis; the blind spots: The Phantom Pain, The Helen Keller Simulator, and disability in games; and breaking the metagame: feminist spoilsports and magic circle jerks. Annotation ©2017 Ringgold, Inc., Portland, OR ()
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Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 14 Days
Refund will be given as: Money Back
Book Title: Metagaming : Playing, Competing, Spectating, Cheating, Trading, M
Number of Pages: 400 Pages
Language: English
Publication Name: Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
Publisher: University of Minnesota Press
Publication Year: 2017
Item Height: 1.2 in
Subject: Programming / Games, Social Aspects / General, Popular Culture, Video & Electronic
Item Weight: 17 Oz
Type: Textbook
Author: Stephanie Boluk, Patrick LeMieux
Item Length: 8.5 in
Subject Area: Computers, Social Science, Games & Activities
Series: Electronic Mediations Ser.
Item Width: 5.5 in
Format: Trade Paperback